The Bohemian Pixel is the personal web page of Andy Thornton and exists primarily to share my notes on web development, production, scripting, retro gaming and anything else that takes my fancy.

However beautiful the strategy, you should occasionally look at the results.Winston Churchill

The Revenge of Megaboz

More than 90 years have passed since the great wizard Megaboz cast the Curse which destroyed Lord Dimwit Flathead the Excessive, along with other members of the ruling family, the Twelve Flatheads. Now, the Curse threatens to bring down the Great Underground Empire itself...

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The Dungeon Master

Zork III is somewhat less of a straightforward treasure hunt than previous installments. Instead, the player—in the role of the same "adventurer" played in Zork I and Zork II — must demonstrate worthiness to assume the role of the Dungeon Master.

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The Wizard of Frobozz

The AFGNCAAP begins in the Barrow from Zork I armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear.

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The Great Underground Empire

Zork and its relatives are works of interactive fiction. Zork distinguished itself in its genre as an especially rich game, in terms of both the quality of the storytelling and the sophistication of its text parser, which was not limited to simple verb-noun commands ("hit grue"), but some prepositions and conjunctions ("hit the grue with the Elvish sword").

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The Gospel of Tux (v1.0)

Every generation has a mythology. Every millenium has a doomsday cult. Every legend gets the distortion knob wound up until the speaker melts. Archeologists at the University of Helsinki today uncovered what could be the earliest known writings from the Cult of Tux, a fanatical religious sect that flourished during the early Silicon Age, around the dawn of the third millenium AD...